Several small tours of specific areas will be easier to understand. That is not possible to make an easy tour of all of blender.īlender is too big and some of its parts are complicated.īecause they are for complicated purpose or they are half-finished or in transition. It jumps right in and takes you on a comprehensive tour of all of Blender. I think it might be useful to develop an intro course that’s as simple as Grant’s (ie not a survey tutorial), but caters more to people who have the sort of aspiration towards realism that turns them away from that low poly look. Nothing really sinks in very deep, and I therefore prefer non-survey tutorials, but for many people they’re the “entry drug” that gets them excited, especially people who’re into realism. CG Boost’s course is more like the donut in style, only more clear and methodical, and less rambly definitely suited for beginners who’re brand new to 3D modeling – I call these tutorial “survey tutorials” because they cover a wide range of Blender hard surface modeling, organic modeling, cloth simulation, particles, texturing. Even if you’re not into that retro low poly style, everything you learn here transfers, and the simplicity and the easy forms distill it down to where it really sinks in. I think it’s so good in part because of its simplicity (the rest is that he’s a superb teacher who understands beginners and the difficulties they have). Grant’s course creates a very simple, low poly scene which doesn’t get into many of Blender’s capabilities (there’s just some super easy volumetrics and lighting). Worth checking out at least those two, and maybe look at lesser known ones as well (I have more in my collection) before embarking on your own project could help you define your niche. CG Boost also has a solid, free beginner course. I don’t want to discourage you from making your own, by all means! But there are already other, more beginner-friendly choices than the donut. Now I generally send people to Grant Abbitt’s beginner course. ![]() Now that I have familiarized myself with Blender, and have a working fluid simulator plugin for C4D, I am in good shape to begin A/B testing.Nope I got frustrated by the donut to the point of almost dropping Blender, and promptly went looking for something that suited me better. I have only scratched the surface, but it is very impressive. Yet Blender seems to be very capable as a 3D program. Many 3D programs are horrifically expensive without student licensing, I could never afford to touch most of the 3D tools I’ve been learning over the years. ![]() I am honestly shocked that Blender is a free program. The world is terrifying, and we could all use something sweet. I choose this particular video series because it employs procedurally generated elements, and covers all the basic modeling commands, node handling, and the complete stack of scene construction. I decided to follow a beginner’s tutorial to get my feet wet. I needed to become more familiar with the software and interface. I began following this tutorial, but quickly found myself getting lost. I’ve been emailing back and forth all week, and they finally got a fix for me - SUCCESS! While I waited to sort that out, I decided to give Blender a try. Unfortunately, I ran into a licensing problem with Next Limit’s RealFlow plugin. After struggling with Cinema 4D, I decided to use a plugin rather than trying to cludge together some handcrafted fluid simulation.
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